Updated. Explanations are added to some points of the list.

In November, PC Gamer will turn 30 years old. In honor of this event, journalists collected a selection of the most important games and events in the PC Gaming of recent years.

The list is compiled in a chronological sequence, and not in the order of significance. It included not only cult games, but also the release of breakthrough "iron", launch of sales of "cosmetics" for a horse and not only. Each item has a justification that can be found on the pages of the first, second and third decades. Below is a list with explanations:

First decade (1993–2003)

Launch of Ultima Online (September 1997)-The game influenced the MMO genre as much as Doom on the shooters from the first person.

VOODOO2 graphic chips entering the market (March 1998)-they gave impetus to the development of graphics in games for a decade for ahead.

The release of Starcraft (March 1998)-the game brought to perfection of the RTS gameplay, embedded in the Warcraft series and became one of the cornerstone stones of nascent e-sports.

Thief: The Dark Project (December 1998) is the best stealth adventure with amazing level 3D design.

The release of Age of Empires II: The Age of Kings (September 1999)-The game even 20 years after the release receives updates and reprints. In the list, it is an example of how to withstand the test of time.

Entering the Gamemaker Engine market (November 1999)-a symbol of the start of the democratization of game development. Thanks to this engine, Hotline Miami, Gunpoint and Undertale came out .

DEUS EX release (June 2000)-the climax of innovations in computer games of the 1990s. The game was able to convey the charms of the Immersive SIM genre to a mass audience.

The appearance of Windows XP (August 2001)-a reliable OS was compatible not only with all the projects of its time, but also launched the elderly-Quake and Half-Life. Microsoft set new user design standards and supported XP until 2012.

Battlefield 1942 (September 2002)-The game demonstrated all the multi-user capabilities of PC Gaming, which opened the way for Unreal Tournament, Counter-Strike and Team Fortress . The series has become one of the main products for PC-gaming, also influencing PUBG and APEX Legends and even late games of the Call of Duty series.

Start Call of Duty (October 2003)-the game changed the approach to creating single campaigns in shooters, focusing on cinema on cinema. Since then, the genre has changed forever.

The second decade (2004–2013)

The release of Half-Life 2 (November 2004)-the PC-IGR industry changed precisely after the release of the second part with its revolutionary physical engine and human characters. It is thanks Half-Life 2 Players are quickly used to Steam.

The start of sales of the same armor for the horse in The Elder Scrolls IV: Oblivion (April 2006)-Bethesda launched a storm out of hatred and indignation. It seemed to players in 2006 to pay not for a new island or plot driving, but for one cosmetic item. It is ironic that today it has become commonplace and even advantage. After all, players often want intra -game objects to be cosmetic and do not give game advantages to those who can afford them.

The release of Plants vs zombies (May 2009)-the game showed that the PC Auditor is ready to spend time after good casual projects. And developers can earn them in the same way as on shooters or RPG.

The appearance of the first Japanese game Recettear: An Item Shop’s Tale in Steam (September 2010)-the project itself is not of great value. But this was the first swallow of the attention of Japanese publishers to the PC-market, except for rare ports of games Capcom or Sega. Since then it is simply impossible to ignore this part of the market. And the Shenmue series even looked at the PC.

Launch of Minecraft (November 2011)-Alpha version https://noverificationcasinos.co.uk/review/bloodyslots/ of the game has already become very popular. Without success, Mojang would not exist the concept of early access. The game also influenced the popularization of the survival mechanic, who developed in Dayz And Subnautica.

The release of The Elder Scrolls V: Skyrim (November 2011)-Star Bethesda Hour. The game was struck by its flexibility and openness, becoming an Internet sensation thanks to memes. The project also gave rise to one of the most diverse models of models.

Output XCOM: ENEMY Unknown (October 2012)-Firaxis returned from oblivion the genre of step-by-step tactical battles. The game also opened the trend for the restarts of the old episodes, thanks to which the new Tomb Raider, Wolfenstein: The New Order and Doom (2016) appeared.

The emergence of a program of early access in Steam (March 2013)-it was Valve that explained to the gamers that you can pay for an incomplete product, and developers-that you can create your own project by involving a community and based on its reviews. Ultimately, the PC Gamer magazine admits that the appearance of early access has a positive effect on the industry.

The appearance of the Oculus Developer’s Kit 1 (March 2013) VR Helmer-with the advent of this device, it seemed that very soon the VR would capture the industry. History ordered otherwise, but the technology has tightly entered the life of PC Gaming

The third decade (2014–2023)

Steam Machines, Steam Link and Steam Controller (November 2015)-the first Valve attempt to give players on PC console, but do not create a console. Steam Machines have practically disappeared from sale by 2018, but the company made conclusions.

PUBG: BattleGrounds (December 2017)-a project that made adjustments to the general paradigm of creating games, rushing to the top of the genre of royal battle. Fortnite intercepted the palm after the championship, but also flourish and bring millions to their creators Apex Legends And Call of Duty: Warzone 2.0.

The release of Disco Elysium (October 2019)-the game was able to radically present a new approach to RPG and unique game experience among other PC projects.

Launch of Valheim (February 2021)-the game became the perfect quintessence of the gamemeranean ideas of the 2010s, uniting survival from Minecraft with research and battles from Dark Souls. The explosive popularity of the game was a surprise for developers and journalists, because there were many similar projects before that.

Steam Deck (March 2022)-Valve’s answer to Nintendo Switch launched a new engineering trend for portable devices with flexibility PC.

Patch exit 2.0 for Cyberpunk 2077 (September of 2023)-after the disappointing start of the original game, it seemed that it was impossible to correct the situation. The project had a lifeless city, problems with pumping, and tons of bugs. But CD Projekt Red was able to bring the project to mind, even though it went to it for three years.

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Cyberpunk 2077

The Witcher 3: Wild Hunt

PUBG: BattleGrounds

Baldur’s Gate III

Disco Elysium

Valheim

The best comments

And GTA 5 is not there either, although its influence on the industry can be seen with the naked eye.

This is still undoubted (no) one of the most important events over the past 30 years. Patch for the game ..

– Yeah, yeah, I went fucking means.

In addition to jokes, one of the most significant projects of the gaming industry in terms of scenario work, since there is no?

The same type of master)

Although if you evaluate from the point of view of directly influencing the industry, but then how strong the same Disco Elysium influence.

And what is an outstanding event launch Valheim? Another indie Zhizhid, Haipanil for a couple of months and fell off into lethargy of many years of finishing

Come on, there is no RDR and even GTA 5 … It is strange that there is no GTA III and MorrOWind one of the first open worlds and freedom of action. The same GTA III set fashion for all sorts of clones, it is very strange that it is not

I would say that not so much GTA5 as GTA online. We will see the consequences of GTA online for a very long time. And most of them we will not like.
Well, the list, yes, with questions. Disco Elysium is a very strange item. The game is cool but somehow I do not see that it greatly influenced the industry. And Valheim is generally what? The game one season was piercing and went into its niche for fans.
For all my dislike for the Souls, I do not see them here. Although the whole genre was created, which greatly influenced a huge number of games.

But, of course, any list is an exceptional subjective.

Well, here it is likely in the sense that Steam Dec for the first time successful from the point of view of both commerce and implementation, the product that allows you to play portali precisely in the PC of the game.

Half-Life in 1998:

Well, yes. I went fucking.

The first civilization and the third heroes in the same list. Yes, and the same Warcraft (especially the second), in my opinion, is more significant than Starcraft.
Another subjective subjective, in short.

You don’t read what is written at all? Just run to blurt out? Where does Nintendo general?

Here, I think, it was necessary to add just the release of a cyberpunk, and not a patch for him. Such an epic indoors on the release is an exactly significant event for the industry.

List about PC Industry. And where is the Ancharted?

There are no heroes 3

There is a feeling that the list was collected in a hurry from what came first to mind. Many of the most important releases are missed, and the output of Steam Machine, for example, about which no one will remember: are present. Wat?

Patch exit 2.0 for
Cyberpunk 2077 (September 2023)-after the disappointing start of the original game, it seemed that it was impossible to correct the situation. The project had a lifeless city, problems with pumping, and tons of bugs. But CD Projekt Red was able to bring the project to mind, even though it took three years.

No Man’s Sky, then it would be better to mention, where people really did not give up, but finished the game.
Well, if Cyberpank would be left in the state as it was, then there would be a lot of questions to the CDPR, both players and investors, so that you still have a patch as some kind of significant event and achievement, this is very doubtful.

In fairness, the exit of the controller and the steam of cars allowed Steam Deco what he is, so in its own important events

With all the love for Folych, and not the love of the first BG, but at that time Falaut was by and large no one needs, and BG became an event and gave rise to a series of excellent games for infinity, and so we are now holding round dance around BG3. But for some reason they noted the first falaout, but not one of the infinity-RPG is, strange.