Already now, judging by the published screenshots and gameplay, it is clear that, from the point of view of the visual component, UNCHARTED 4: A Thief’s End will be one of the best games ever released by the studio Naughty Dog. In general, the developers themselves believe, in general.
For example, a leading artist in characters Frank Tensgi (Frank Tzengi) confidently states that the quality of graphics in the new story about Neutan Drake is not at all inferior to special effects in films.
Developer believes that the main character Uncharted 4 You can at least now use as, say, a digital understudy in some blockbuster, its model looks so realistic. And so, according to the representative Naughty Dog, And the video games in general should look like.
Of course, one of the main reasons for improving the quality of the image is the transition of production to a new platform – PlayStation 4. This means more landfills, higher resolutions and, as the artist says UNCHARTED 4: A Thief’s End, more facial expressions and even more wrinkles for characters. In general, if this goes on, then in a few years the product of the gam industry will not be distinguished from goods from Hollywood, predicts Tons.
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UNCHARTED 4: A Thief’s End
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Ordinary advertising, nothing more. In general, it bass-win-casino.uk is clear that the Naughty Dog rely more on artists than on schedule experts. And the same The Last of USs clearly demonstrated it to us.
Either I am stupid, or the skis do not go, but explain to me, good people, which all attached to these 30 frames per second?
It’s nice to play 60 fps. More precisely at 40+. Когда 30 фпс я чувствую низкую плавность картинки, а вот 40 от 60 отличить не могу.
Playing the last couple of years on the pitch, I spun slightly. But I don’t see anything bad in 30 FPS, it annoys the first 15-20 minutes, but then you forget and start to enjoy the game.
P.S. Guys remember what pitch was at the beginning of 2000, there the Games of 30 FPS were very rarely given out and we played and enjoyed.
For example, the leading character artist Frank Tzengi confidently states that the quality of graphics in the new story about Neutan Drake is not at all inferior to the special effects in the films.
That’s just what special effects they compare the game ?, After all, different types of graphics are used in the cinema, in some films cartoon special effects, expensive graphics, where everything is perfectly detailed, but it is clear that these are graphics or expensive, severe-realistic graphics, where it is very difficult to understand where the graphics are, and where the living shooting is and so on and who is might to create a realistic model of the character is not an achievement, the main characters already look very much Detailed and vividly (for example, Kratos in Gow 3), and already in 2007. In the first Crysis, all the characters were realistic, highly detailed and alive, and now 2015., But for example, in the same Gow 3 in Kratos, they invested as much as a landfill as not in one location, and all other characters are made from ordinary, simple textures, as a result of which Kratos is very distinguished by details against the background of other characters and the whole environment as a whole, this is all to the fact that the highly detailed Drake model does not mean that the whole game will look exactly the same and the demonstration of gamies noticeable.
And knowing the Naughty Dog, they are mostly laid down on artists and game and left -handed designers, and not on technology, so you should not wait for a technological breakthrough, there will simply be a high -quality, beautiful, modern picture.
All these statements by Naughty Dog are just advertising, nothing more.
Between 30 and 60 FPS very critical.
30 – this is not enough. This is a league. Unreasonable management. In shooters, for example, it is more difficult to shoot in general, the accuracy drops sharply.
There is very little pleasure from such a game. Of course, you can get used to everything. But why get used to the bad if there is good? Moreover, if this good does not cost anything to the developer. Now 2015 – a computer is able to issue 60 FPS even on weak cars. And here 30 on the consoles.
That, the consoles are so weak with iron? As a computer of weak configuration? I can’t believe it. Yes, the consoles are weaker than the PC, this is not a secret, but not the same.
So the whole thing is in laziness (or incompetence) of developments.
And if it’s still a matter in the gland … Still doubtful-if the consoles limited the capabilities of the game building so much, then everyone would have forgotten about them for a long time.
It’s funny to watch when the Newfags want to look like hardcores. In cybersport disciplines such as CS, Quake and UT, FPS and the lack of lags played a significant role. A pair of missed personnel could cost victory, but you continue to rub further about the "some new mythical trend". Do not forget the main portfolio for tomorrow to collect and learn the lessons.
As it were, the point of smooth picture. And in the cinema there is more than enough and 24 – for each separate frame is lubricated, as a result, the transition from one frame to another is invisible.
There are no such technology in the games, and some can even notice twitching and jerking at 60 FPS.
But these are already individual qualities of a person, depending on the sludge of the brain (i.e.
Therefore, some and 30 fps are enough with the head.
1. When 30 FPS became right generally disgusting? All films go to 24FPS, you don’t yell at the cinema:
– Where are my 60 fps? I paid for the ticket. Twara and the texture of the texture has not been loaded by. 1
Almost. As far as I know, the cinema standard is 24 frames per second – the minimum threshold for which tears are not visible (but not always, of course). On TV, the number of personnel can vary, in some series I definitely saw at least 30 frames per second.
Yes, you are mutants all then.
The creator of the UNREAL game engine, speaking of the graphoid in video games, decided to find the parameters of the very notorious graphone. He settled for Matan, compared FPS with all sorts of inerties of cones in the eye of a person and came to Limit in 72 frames per second.
Peter Jackson, who took off his hobbits in 48FPS, explained this by the fact that a person “on default” perceives 24 frames per second, and t.To. Cinema is also standardly 24 frames, then a blinking viewer misses a lot of interesting. I solved the problem by increasing the frequency of personnel in half and thus minimized the “loss” of personnel. It seemed to many with habit that the picture was "squeezed out".
It follows from this that the more – the better. BUT! The difference between 72 or 100 an ordinary person will not see. And if your friends, including you “feel up to 100 or more,” then something is definitely wrong with you.
But, if in honor, any graphics-good or bad-is noticeable only at the beginning of the game, and then, if the gameplay and the plot are interesting, then the player goes into complete immersion, not paying attention to it. Human imagination automatically finishes bad graphics.
And if the gameplay is so -so, the story does not pull, then attention, respectively, switches to the graphics.
Personally my opinion-in 2015, the schedule should be 2015. If one studio has done – all studios should be more or less equal to it. But the gameplay of developments should always be in the first place.
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